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AI Insights · Timothy · October 2022

Top 5 Gacha Games on iOS in Qatar Q3 2022

Explore the performance of the top 5 Gacha games on iOS in Qatar during Q3 2022, featuring trends in weekly revenue, downloads, and active users.

Top 5 Gacha Games on iOS in Qatar Q3 2022

During the third quarter of 2022, the top 5 Gacha games on iOS in Qatar displayed varied trends in their performance metrics. Here’s a detailed look at how each game fared, based on data from Sensor Tower.

Rise of Kingdoms from Lilith Games saw significant fluctuations in weekly revenue, peaking at around $40K in late June and tapering off to about $20K by the end of September. Weekly downloads were relatively low, with notable spikes in mid-July reaching 134, but generally hovering around the lower double digits. The game’s weekly active users experienced a steady decline from 701 in late June to 398 by the end of September.

Top War: Battle Game by River Game HK Limited demonstrated a moderate revenue trend, starting at approximately $18K in late June and ending at around $9.8K in late September, with a high of $19K in late August. Weekly downloads showed a peak of 331 in mid-July but settled around 220 by the end of the quarter. The game maintained a fairly stable active user base, closing the quarter with 1,068 active users, up from 1,042 in late June.

Kiss of War - قبلة الحرب from TAP4FUN (HONGKONG) LIMITED maintained a consistent revenue stream, starting at $6.8K in late June and ending at $7.8K in late September, with several fluctuations throughout the period. The game had minimal download activity, with occasional spikes. The weekly active users started at 664 in late June and saw a gradual decline to 605 by the end of September.

Clash of Kings - CoK by ELEX Wireless exhibited notable volatility in weekly revenue, starting at $3.2K in late June, peaking at $11.5K in mid-September, and closing at $2K by the end of the quarter. There were no significant download metrics available for this game.

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed a varied revenue trend, starting at $1.9K in late June and peaking at $6.6K in late July and late September. Weekly downloads peaked at 367 in early August but generally hovered around 85 by the end of the quarter. The game’s weekly active users remained relatively stable, increasing from 875 in late June to 1,038 by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022